It’s already old news that Infinity Ward, the developer of the highly anticipated First Person Shooter, Modern Warfare 2, had grabbed PC gamers by the balls and squeezed by announcing that their sixth game in the franchise will not support dedicated servers. Instead, the developer has opted for a new p2p system called IW.net, which, among other things, will use Steam’s VAC security software to block hackers and cheaters from the multiplayer aspect of the game.
More recently, Best Buy hosted an online Q&A between gamers and a couple of the IW developers with hopes on creating a clearer picture of what to expect from the game. This lead to an even grimmer look at a game that is now only two days away. Yes, Infinity Ward had PC gamers by the balls and squeezed, and now the fuckers are twisting them.
And this is what I mean: During the Q&A, the poor PC gamers found out that, along with no dedicated server support, the PC version of the game will only support 9 versus 9. This number pales in comparison to the 32 versus 32 in the previous Modern Warfare game. Also, the gamers found out that there would not be a console where the host can tweak aspects of the game such as weapon damage, etc.
And one of the worst things to find out about the multiplayer game is that, on this p2p infrastructure, players will not be able to choose who hosts the game, the game will decide based on a given player’s internet connection. So players who have the best upstream bandwidth should be selected as hosts. And players can’t opt out of hosting a game either, unless they were to completely remove themselves from the game. And if a host quits in the middle of a game session, there will be a 5 second delay that will pause the game for that period of time while the game finds another player in that session to host. This pause will suck when a player is in the middle of a, let us say a kill streak, and the flow of the game is interrupted for this host seeking process to take effect.
All us gamers have probably heard rumors over the last few years that PC gaming is dying. And when I thought of that, I always assumed the culprit would be the gamer, who opted for console gaming either for financial reasons because they could not afford a good PC, or because of simple preference. But I am seeing now that the culprit is also the developers. I see no reason for stripping down the multiplayer PC version, other than the fact that, in the end, it is really all about profitability, and not about the passion to put out a game you are proud of making because ultimately you are making the gamers happy, rather you settle for money first. And that right there is really sad.
































